Settings

Here you can adjust the server settings. All changes made here will usually take effect after a restart. With the search bar you can filter all settings. Use space to separate more than one search term. Experts can show the internal name of the setting to match up with the configuration files.

If expert mode is active, all settings that belong to GameUserSettings.ini or Game.ini will be removed from Settings. A new option will appear under 'Settings', labeled 'Expert Settings', where you can add and adjust parameters in GameUserSettings.ini or Game.ini.
Enter your server name.
Specifies the message of the day
Specifies how many seconds the message of the day is displayed.
If you want to protect your server with a password, please enter it here.
This password is needed for controlling your server.
The language for the server.
Set the map the server runs with.
Countdown in seconds before a game server restart or stop.
Enables the gameplay log file for the server.
Allows a non-admin user to join spectator mode with the password.
Enables the DLC "Primitive+".
Choose a backup from the list to start the server with. Please note that the most recent save will be overwritten.
These settings are only relevant for people who wish to use the new experimental procedural map creation feature.
Sets a unique map name. You can find save games in "SavedArks/PGArks/[map name]"
This option sets some terrain specific parameters, which are used by the procedural generation process Dynamic Map Editor
If enabled, this setting will prevent character downloads.
If enabled, this setting will prevent item downloads.
If enabled, this setting will prevent dinosaur downloads.
If enabled, this setting will prevent survivor uploads.
If enabled, this setting will prevent item uploads.
If enabled, this setting will prevent dinos uploads.
Allows flying inside of caves.
Enables 3rd person mode
Turns on a crosshair.
When you die, your character is wiped to level 1. After you activate this option, your character will be deleted and you need to create a new one.
Enables status notifications overall
Enables player join notifications
Displays message when someone joins the server.
Displays message when someone leaves the server.
Text chat only appears to people which reside in the immediate vicinity of the sender.
Disables the floating names.
If this setting is active, your position will be shown on the in-game map.
Set's the voice chat to global; everyone will be able to hear each other.
Scale the difficulty
Lets you override the difficulty offset to be higher than 1.0. Leaving blank or setting to 0 will be default.
Sets the maximum structure count in the player's build radius range.
Defines the speed of a whole day.
Defines the time scale of the night.
Defines the time scale of the day.
Enables the prevention of disproportionate harvests. The higher the tool's quality is, the more harvest can be obtained. By activating the option, this disproportion will be disabled.
This option only can be used once per savegame. Be careful! All swamp and snow related structures get deleted.
Adds the option -ForceRespawnDinos to the command line for the next server start. Recommended for the first launch of a v216.x savegame. Tamed dinos are not affected.
Makes it possible to lock/pin lock all item containers when set to true (so fridge, smithy, etc.) If set to false these will not be lockable.
Option to allow spike walls to damage wild/riderless Dinos
Disables the spawning of Beacons/Loot Crates
Use this to enable RPG-style popup text.
Use this to disable the Dino Imprinting-Player Stat Bonus. (Whoever imprinted the Dino, and raised it to have an imprinting quality, gets a Damage/Resistance buff)
Use this if you want ANYONE to be able to take care of a Baby Dino (cuddle etc), not just whomever Imprinted on it.
This option allows Auto-Turrets on other platforms than Rafts and non moving Bases too
Use this to completely disable building in specific resource-rich areas, in particular setup on TheIsland around the major mountains.
This will make Diseases not permanent (you will then lose them if you respawn).
This will completely disable Diseases on the server. (thus far just 'Swamp Fever').
If enabled, tribe alliances are not allowed. Alliances will not function if Offline PvP Prevention is enabled.
To allow your titanosaurs to be permanently tamed (namely allow them to be Fed)
Enables crosshair server side
Enables hitmarkers for ranged attacks
Disables non-meat fish loot
Decompose not linked structures with 5-fold speed.
Changed enemy-structure destruction log (for the victim tribe) to not display in Tribe Logs by default
Made all Flyers except for Quetz and Wyvern become 'grounded' if you put a C4 on them.
After two days real-time the pipes will auto-destroy if unconnected to any non-pipe (directly or indirectly) and no allied player is nearby
Keep the AI's in memory for better performance - increased RAM usage. We recommend this setting only on performance issues.
Servers can now allow from-the-air supply crates to appear on top of structures, rather than being prevented by structures.
Set this to true if you want to autodestroy your structures under certain conditions. See here for more information.
Destroys decayed dinos on startup.
Allows stamina to regen while flying.
If enabled multiple C4 charges can be attached to a single dino.
Allow more than one floor per saddle platform
Allow unlimited respecs
Disabled the spawn animation
Upon death, a beam of light shoots into the sky to help the player locate where they died.
Enable this feature to allow to place structures that clip into terrain.
When enabled, this edits all game settings to be more balanced for an individual player experience.
Enable this option for a fixed constant decay period for Fast Decay structures.
Optimizes the server performance but decreases the chance of getting rare items
Will clamp all spoiling times to the items' maximum spoiling times. Useful if any infinite-spoiling exploits were used on the server and you wish to clean them up. Could potentially cause issues with Mods that alter spoiling time.
Cause characters that have not moved or interacted within the KickIdlePlayersPeriod to be kicked.
Anti speedhack detection is now enabled by default. To disable it, use this server commandline.
Eliminates the upcoming-Biome-change area wall effects as introduced in an unversioned addition of v241.5.
Notify new admin commands in the chat.
Number of seconds cooldown between allowed Dino re-uploads (defaults to 0, set to 43200 on Official Servers which is 12 hours).
You can launch an autodestroy enabled server with this option to prevent any non-core/non-foundation structures from autodestroying (however they'll still get autodestroyed if a floor that they're on gets autodestroyed, of course). Official PvE Servers use this option.
Force respawn of Wild Dinos on server restart. Enabled by default on official servers, this will force weekly respawns of dinos on the server to prevent certain dino types (like the Basilo and Spino) from becoming depopulated on long running servers. Keep in mind this will not always work.
If set, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam on PvP Servers.
Set the expiration timer for uploaded items.
Set the expiration timer for uploaded dinos.
Set the expiration timer for uploaded survivors.
Disables PVP, you are not able to kill other players.
Use this to enable offline raiding prevention. If enabled, this prevents tribe alliances.
Cooldown time between log off of a tribe or player before their structures or dinos become invulnerable/inactive. Note that all tribe members must be inactive to affect tribe dinos / structures.
Allow gamma change in PVP/Hardcore.
Activate structure decay on PvP servers.
Activate dino decay on PvP servers.
Disables Friendly Fire among tribe mates / tribe dinos / tribe structures on PvP.
If set to true, allows building in caves when PvE mode is also enabled
Allows transport of Dinosaurs and Survivors while in PVE mode
Prevents gamma changes in PvE
Allow building near supply drop points on PvE
Enables the PvE-timer. Needs to be unchecked for PvP to function.
Use system time for PvE timer. Needs to be unchecked for PvP to function.
Daytime in seconds until activating the AutoPvE
Daytime in seconds until disabling the AutoPvE
This is the maximum number of players allowed within a tribe.
False disables capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time.
True allows cancellation of an agreed-upon war before it has actually started.
Modifies the multipliers for damage caused by wild dinosaurs
Modifies the multiplier for player inflicted damage.
Defines the multiplier for damage against structures.
Sets an extra counter on structures after which they will be automatically destroyed.
Defines the multiplier for resistance of players.
Defines the multiplier for resistance of dinosaurs.
Defines the multiplier for resistance of structures.
Defines the multiplier for experience.
Defines the multiplier for the taming speed of dinosaurs.
Defines the multiplier for the amount while harvesting.
Defines the multiplier for the natural health recover and allows longer harvesting of one and the same resource.
Defines the multiplier of water drain from a player.
Defines the multiplier of starvation of a player.
Defines the multiplier of starvation of a dinosaur.
Defines the multiplier of stamina draining of players.
Defines the multiplier of stamina draining of dinosaurs.
Defines the multiplier for the natural health recovering of the player.
Higher number increases (by percentage) the damage done to a harvestable item/entity by a Player. The higher number, the faster you collect.
Defines the multiplier for the natural health recovering of dinosaur.
Defines the multiplier for the amount of dinosaurs.
Globally multiply the number of days for PvE structures to decay to the point where other tribes can dismantle them.
Defines the respawn rate of resource nodes.
Controls the structures
Controls the radius around the player within which resources cannot spawn. Values larger than 1 will increase the distance. Values smaller than 1 will reduce the distance.
multiplier value for the speed at which a dino is marked as unclaimed (higher = faster)
Changes the amount of objects that can be placed onto a Platform Saddle.
Higher number increase time between eggs spawning
Higher number increases the damage done by Turrets towards a Dino
Higher number increases the damage done to a harvestable item/entity by a Dino. The higher number, the faster you collect
Higher number increases the effectiveness of a custom recipe
Higher number increases the effect of the players crafting speed level that is used as a base for the formula in creating a custom recipe
Time between two pregnancies (smaller value, more babies).
Incubation speed
This multiplier affects the amount of XP for killed enemies
This multiplier affects the amount of XP for harvesting
This multiplier affects the amount of XP for crafting
This multiplier affects the amount of XP over time
This multiplier affects the amount of XP for special events
Quality of supply crates loot
Quality of fishing loot
Higher number increases (by percentage) speed of crop growth.
How fast the fuel consumption is.
Higher number decrease (by percentage) speed of crop decay in plots.
Higher number increase speed of hair growth.
Use this to set how swim speed is multiplied by level spent in oxygen. The value was reduced by 80% in 256.0.
Babys growing speed.
How often Babies wanna cuddle. More often means you'll need to cuddle with them more frequently to gain Imprinting Quality.
How much of an effect on stats the Imprinting Quality has. Set it to 0 to effectively disable the system.
A multiplier on how long after delaying cuddling with the Baby before Imprinting Quality starts to decrease.
How fast a baby can eat.
A multiplier on how fast Imprinting Quality decreases after the grace period if you haven't yet cuddled with the Baby.
Use the following settings to change the behavior of the game engine. Keep in mind that these settings are intended for expert users. All changes on these settings are written to the Game.ini configuration file after restarting the server. These settings are only effective if "Engine Settings" are active!
If you activate this option, all engrams not properly configured in the EngramOverwrite list will be hidden.
Alters the multipliers for spoiling, depending on the previous rate.
Defines the despawn speed of dropped items.
Alters the multipliers for vanishing of bodies, after they died.
The maximum experience points a player can reach can be changed since the release of version 189.0. The configured value is absolute. This means that, if the value 15,000 is set, only 15,000 experience points can be gained.
The maximum experience points possible that a dinosaur can reach can be changed since the release of version 189.0. The configured value is absolute. This means that, if the value 15,000 is set, only 15,000 experience points can be reached.
Alters the multipliers for damage caused to structures in caves or cave entrances.
Disables friendly fire among tribe mates / tribe dinos / tribe structures on PvE.